I was trying to implement some new functionality for the final challenge and I have apparently introduced a null pointer error. The problem is that it caused the editor to crash right away and now the editor crashes every time I try to open my project.
Is there any way to save/ fix my project??
I have looked online and it said to delete the Binaries, Build, Intermediate, Saved and .vs folders. Then I had my project rebuild them all. I tried deleting the class that is causing the error in windows explorer, but no effect. I tried to moved the level files out of the directories but this had no effect on the problem either.
I find it hard to believe that my project is completely destroyed by this but I don’t know what I can do.
Any help would be appreciated.
Regards
Jason
PS: here is the crash stack if it makes a difference, UPickUpManager is the new class that it appears broke everything.
LoginId:8a72df0f4837b2aba33b0989393c0a5c
EpicAccountId:251efc5e0c8e473698a5877dd6a6f350
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000250
UE4Editor_Building_Escape!AActor::ForEachComponent_Internal<UPrimitiveComponent,0,0,<lambda_0969dfbe9fb46aa1f25407a1c0a97296> >() [F:\Program Files\Epic Games\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework\Actor.h:3006]
UE4Editor_Building_Escape!UPickUpManager::UPickUpManager() [F:\Unreal Projects\Building_Escape\Source\Building_Escape\PickUpManager.cpp:14]
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_Core
UE4Editor_Core
UE4Editor_Projects
UE4Editor_Projects
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll