I’ve downloaded a relatively low poly character pack from the asset store that has an FBX file with several meshes, each mesh has UVs associated with it to define how to colour faces from a texture single file. All of the meshes in this fbx reference one texture file which is essentially a colour pallet. (for reference it’s a Synty Store pack so the character is built in the same way as the Knight in the RPG course)
I want to edit the UV map so that specific faces take their colour information for a different area of the texture, because I want to remove a characters beard by changing its colour to match the skin tone.
If this was a model I made myself in blender it would be easy to adjust the UV file and re-export the FBX but I’ve had no luck importing the FBX to blender and I don’t want to regenerate the file, just tweak a few coordinates.
I’ve managed to export the meshes from the FBX file to individual .asset files, but I still can’t figure out how to edit the UV component of those files.
I initially looked at using ProBuilder’s UV editor but I want to avoid any tools that actually change the mesh itself during the import process.
I’m currently looking at buying QUVEditor from the asset store (https://assetstore.unity.com/packages/tools/modeling/quveditor-70116) but if I can do this with existing tools that would be great.
Thanks in advanced,
Fraser