Editing collision

Hello,

Unreal created a collision model (use complex collision as simple). But i probably made misstake with the subtractive box when building the static mesh, so now it added collisions where there should not be one. can I somehow Change the collision model.
I know i can build the collision model myself but there should be an easier way by just removeing the collision for this box?

For complex collision, you’d have to change it in 3D Modelling software like Maya or Blender. The alternative would be to setup simple collision for the mesh.

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