Hi
Enjoying the course so far! I have taken on board what was discussed in previous videos and edited the code for the load next level.
void LoadsNextScene()
{
int currentSceneIndex = SceneManager.GetActiveScene().buildIndex;
currentSceneIndex++;
if (currentSceneIndex >= SceneManager.sceneCountInBuildSettings)
{
currentSceneIndex = 0;
}
SceneManager.LoadScene(currentSceneIndex);
}
I use the ++ modifier on the int to add one each time the method is called, I then removed the other int as I felt it was not needed and added more lines of code, I then use a >= if statement to check that we have not equalled or somehow passed the scene count and then reset the int back to 0. This was I can use the one int for all the code. Tested and works fine at the moment, maybe I will notice bugs further down the line.
Thanks