When editing an object in Blender, is there anyway to create a hierarchy of edits (modifications) like in 3SD Max.
Like if I make 5 different modifications/edits to a cube, can I go back to modification # 3 and change that one mod?
No, not that I can think of. There is only undo previous action, up to the undo limit.
The only way that I have found to access the modifiers in the stack is to NOT apply!
Need to play with it some more.
Still learning…
There’s the undo history. But once you go back to change something you lose whatever you did after it. Not sure if that’s how it works in 3DSM.
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