I got along with the Circuit approach as poorly as some seem to get along with Timeline lol. As a result it hasn’t been until implementing the Timeline method that im really getting a feel for playing through my environment, its scale and beats. This is my first animation through, quick and dirty, but I love how immediately apparent it makes the work I need to do now.
The pauses are in for dense enemy action, sans enemies at the moment. Im lacking some skilled weaving and bobbing sections, want to add that and have at least another slow beauty moment like in my valley particle lights.