Explaination:
The pawn itself is a sphere. The issue occurs when an object you lift up collides with the pawn, giving it momentum to roll with. This happens because it is simulating physics.
Easy fix: There’s a ton of ways of fixing this, but the easiest i’ve seen is to just turn up Angular Damping under Physics in the Collision Component. I tweaked mine up to 1000. In this case its a rather lazy way to fix this issue, but it works.