Easy Solution to the Movement Issue

Explaination:

The pawn itself is a sphere. The issue occurs when an object you lift up collides with the pawn, giving it momentum to roll with. This happens because it is simulating physics.

Easy fix: There’s a ton of ways of fixing this, but the easiest i’ve seen is to just turn up Angular Damping under Physics in the Collision Component. I tweaked mine up to 1000. In this case its a rather lazy way to fix this issue, but it works.

1 Like

thanks mate! that work perfectly… I understand that maybe the collision should be a box but since we cant change the collision right now, this fix the problem!

Thank you! This totally worked out on my end as well. I don’t know what “Angular Damping” is right now but hopefully it becomes clear in the future…

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