Here’s my bullet-hell version of the Laser Defender game.
You can shoot in multiple directions - hold A and D for continuous horizontal fire, press W or S to fire rockets vertically, use the arrow keys for movement.
The enemies along the top and bottom are worth more points than the ones on the sides.
I added a health power-up that randomly spawns, as well as a Insta-kill “power-up”.
There’s a visual health bar instead of just numbers, as well as an icon to show how many lives are remaining.
The player, enemy and rocket assets were all drawn by me. As well as the smoke particles for the rockets and the scrolling cloud layer. I also made the background music myself using Ableton.
Other effects and the scrolling land layer were taken from the lecture resources and OpenGameArt.