How would one implement objects that block off access to the Nav Mesh? I am trying to create a door that opens and closes, that when closed will prevent the player from entering a building when clicking inside.
Even though I have a collider on the door, the player still clips through it to get inside the building. Any advice for how I can get this collision to work?
Here is the inspector view of the door object:
Nav mesh with door open and closed:
Player clipping through door: