Right now, the sound effect lasts for 2 seconds which is way too long. I increased the jetpack firing time a little bit, but I certainly don’t want it to last for 2 seconds…
So what would be missing is some event at the end of the jetpack firing, and a good way to make it fade out when that event fires (it shouldn’t just switch off abruptly, though).
Or some way to tell the audio manager to change the playtime duration and have it cut the effect short or squeeze it into a smaller time frame…