Hi,
I’ve not yet tried this yet with this course, but a few months ago I made some plants for a game and it was one of the first times i used the Alt-D duplication for the twigs on a tomato plant.
As you can not set scale/location/rotation on a lot of objects that have been duplicated with Alt-D, I exported the plant to fbx with Apply transforms.
When i imported the plant in Unity however, all the Alt-D objects where rotated 180 degrees in opposite of the original.
Is this a known issue i have to keep in mind when i want to export trees i make as in this tutorial? or should this normally work and i just messed something up back then?