Dungeon wrap up

I experimented with higher poly pillars and arches. While miskates regarding cohesion between higher and lower poly objects are conspicuous, the biggest achievement in this course is stepping outside my comfort zone and taking a proactive approach by experimenting with 3d modelling…, because it is the best way to learn.















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Welcome back.

A very nice looking dungeon. Good column.

Is that some very reflective glass items?

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I think you need to check out the stone wall textures.
They are inverted (inside out). maybe the normal map is inverted or the mesh normals are inside out.

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You’re completly right! I overlooked it :sweat_smile:

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Bingo :smiley:

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