Dungeon Level Design

Here is my first concept of the dungeon level! I want to give players the ability/reward to explore so I added a long secret passage that ultimately leads to the goal treasure! The goal area will also include that pressure trap.

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Consider adding more than one secret passage. This can create a sense of mystery and provide players with choices, making the exploration more engaging. Scatter subtle clues or environmental storytelling elements that could lead observant players to discover the secret passages. Along with the main treasure, you could place smaller rewards in other parts of the dungeon to incentivize thorough exploration. Mix different types of traps throughout the dungeon to keep players on their toes and make the gameplay more dynamic.

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