I keep finding myself laughing as some piece of code causes the game to do just plain weird things. I thought I’d share a few:
Either something is wrong with my rotation or Bob is trying to hide from the player…

Quick Driver! More Left Turns!
<img src=’/uploads/db2322/original/3X/4/5/452e63476fda30883a88c0b38aeb56dd9de100dd.gif’width=“690” height=“382”>
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Goal was to shoot a small projectile from the enemy at the player. Result was some kind of terrifying tennis-ball worm head.
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Tryin to made some Boss movements. Physics going crazy.
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Bob just turned and my character got slammed. Colliders are hard.
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Bahaha. Bob was messing with that radioactive waste again.
Working on a prototype for a kid’s game. Kid better believe in seatbelts.

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Back at it again. A good lesson as to the importance of scaling!
Hats off to the Asset developer who put a pipe at 0,0,0 so that the one time I forgot to adjust the player character he’d get stuck, rotating on the pipe forever. That’s gotta hurt
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Working with getting UMA to place nice with the Ultimate Third Party Controller and there’s been some hilarious bugs getting the character avatar not to fall eternally through space:
Ever wish you were taller?
Ever fix something and it looked worse? That’s gotta sting:
Was supposed to be a Torso cam, but I guess I could add a Buttcam if I wanted:
Still working. Still running into hilarious bugs
Wait, how many legs to women normally have?
You spin me round right round…

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