Dropper is "flying"

When my Player is bumping into he Dropper, the Dropper is flying in the air… somthing weird.
I did everything the same

As with your last topic, this could be explained by the Player having a high movement speed. Unity is simulating the physics of the collision between objects, the faster an object is going, the greater the force when a collision takes place. There are a lot of variables which will change the physics calculations, such as the settings in a Rigidbody; you could try increasing the Dropper’s mass if you’d like it to act heavier.

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