I did find a solution to this by constraining the rotation on all axes. This may have been mentioned before by others, but this is how I stopped it. It is under the physics tab of the Default Pawn BP in Constraints.
I did find a solution to this by constraining the rotation on all axes. This may have been mentioned before by others, but this is how I stopped it. It is under the physics tab of the Default Pawn BP in Constraints.