At 05:35 we test drawing the debug camera using DrawDebugCamera using the location \rotation of the Gun via GetActorLocation\GetActorRotation.
The Drawn Camera is placed at the right location in the viewport but noticed that the camera image is not pointing in the same direction that the player gun was pointing, seems to be drawn at approx 90°. from the direction the gun is facing.
I noticed this in the tutorial as well.
Is it something to with the gun being attached to a socket ?