Dragon Wing Skin

Instead of using the Plane as a mesh, I merged its vertices at the center and curve-modeled the Skin using the Snap to Volume to center. I found this much easier and I achieved very good topology and Face Orientation much more quickly. Also, my Dragon is going to be a Wyvern(No arms) I don`t know How to Sletch Dragons either, who Does, no one has ever seen one, or “Have They ?”.
Love this one so Far, This is now the seventh course I am working on.


Good idea using curves and there are many ways to do things in Blender. The course tends to pick simpler methods to beginners. Plus the wings skin have volume.
It is looking good and nice to see a Wyvern variant. Often seen in heraldry.

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