Dragging files into the FileSystem tab

When importing assets by dropping files into the FileSystem tab in Godot, they will be dropped into whatever folder (or a file within it) that you have last selected.

Before dragging the files in from external sources, select the folder you want the files to be copied to, and this will avoid having to move them again after importing. This is a big deal when importing large numbers of files, or files that have a lot of metadata to import.

3 Likes

Good tip to remember to highlight the folder before drag n drop, cheers for sharing :+1:

And a zip file needs to be unzipped first, that one took me a while since it doesn’t throw an error, just doesn’t work

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