Hey,
I am currently working on the fps game in the Unity 3D course. And for the player character we have used the rigid body fps controller provided in the unity asset pack.
So the problem I am facing is that player character is very slippery, for example if the character is on a slope and no input is given, it will slip from that slope itself and it will only stop untill unless it reaches the flat land. And its step height is also very less so it can’t even climb small stairs.
So my question is that is this the default mechanism of the rigidbody fps controller or it can be fixed???
If it can be fixed please also explain how can it be fixed.