In the lecture 107 Using Trigger Volume Ben gets these in his opendoor.cpp already but in my program of opendoor.cpp .I cant find these
AActor* Owner = GetOwner();
FRotator NewRotation =FRotator(0.f, -60.f, 0.f);
Owner->SetActorRotation(NewRotation);
Is its supposed to be present their by itself or I am supposed to write it into the program.
after writing it because GetOwner() is not diffined it shows an error.
I will appreciate some help.
For GetWorld(), I use this in the cpp file:
#include "Engine/World.h"
.
You may have to include another #include for each method used from GetWorld()… example:
GetWorld()->GetFirstPlayerController()->GetPlayerViewPoint(...)
may need
#include "GameFramework/PlayerController.h"
.
When you go to use GetWorld()->GetFirstPlayerController()->GetPlayerViewPoint(…) and it doesn’t show anything or you see a red underline then you’re possibly missing a header (either that or you have a code problem). You have to search the internet for the method in unreal docs and find the correct header.
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That was added several lectures before, “Moving Objects with C++”:
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