I used the code from the course, but it is still 200 points for a coin.
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.tag == "Player" && (!wasCollected))
{
wasCollected = true;
FindObjectOfType<GameSession>().AddToScore(scoreForCoin);
AudioSource.PlayClipAtPoint(coinPickupSFX, Camera.main.transform.position);
gameObject.SetActive(false);
Destroy(gameObject);
}
}