EDIT: Found solution on this thread- DOTS: people disappeared after I added the Physics Body component - #2 by MarcusFromOz
Hello I’m getting a recurring error as soon as I add those two components
System.IndexOutOfRangeException: Index {0} is out of range of '{1}' Length.
Thrown from job: Unity.Physics.Broadphase.StaticVsDynamicFindOverlappingPairsJob
This Exception was thrown from a job compiled with Burst, which has limited exception support. Turn off burst (Jobs -> Burst -> Enable Compilation) to inspect full exceptions & stacktraces
Disabled Jobs Compilation stacktrace
IndexOutOfRangeException: Index 645 is out of range of '0' Length.
Unity.Collections.NativeArray`1[T].FailOutOfRangeError (System.Int32 index) (at <d3b66f0ad4e34a55b6ef91ab84878193>:0)
Unity.Collections.NativeArray`1[T].CheckElementReadAccess (System.Int32 index) (at <d3b66f0ad4e34a55b6ef91ab84878193>:0)
Unity.Collections.NativeArray`1[T].get_Item (System.Int32 index) (at <d3b66f0ad4e34a55b6ef91ab84878193>:0)
Unity.Physics.Broadphase+DynamicVsDynamicFindOverlappingPairsJob.Execute (System.Int32 index) (at Library/PackageCache/com.unity.physics@0.6.0-preview.3/Unity.Physics/Collision/World/Broadphase.cs:1052)
Unity.Jobs.IJobParallelForDeferExtensions+JobParallelForDeferProducer`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) (at Library/PackageCache/com.unity.jobs@0.8.0-preview.23/Unity.Jobs/IJobParallelForDefer.cs:62)