Doors reset to original placement rotation

I have added a couple of rooms into my game and due to this my doors are at different angles to each other as one is on a different wall. However when I launch the game it resets the secondary door to the original rotation, so the door just looks open to the player. It still reacts to my trigger volume, but this is pointless as it is already open upon playing. Anyone had a similar issue and know how to fix it?

try changing the door rotation. since your door is on a different plane, it should open/close in a different angle. it doesn’t always open or close to 90 degrees because your door might be on the 180 degree axis, etc.

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