Just curious. As I was playing around with building out a few rooms, copy pasting assets etc., I noticed that if you removed a trigger volume from a doors DoorOpen component, that the game would crash when you started PIE.
The solution for me was to remove the DoorOpen component from the actor in the level. I was simply surprised that having no named actor would cause a crash rather than simply resulting in a door that doesn’t move.
That seems unstable to me. Is that normal? Anyone have more info on why that would cause a crash?