Ok everything has been great until now and everything was working fine until I replaced my magic numbers per this lecture. Now, when I hit “Play”, the door opens even though my game pawn (me) is not in the trigger volume (aka PressurePlate). It’s opening immediately. I did not change the close/if statement in UOpenDoor::TickComponent. Like I said, before this lecture everything was spot on.
I’m taking this course as a refresher - I have some prior experience in C++ and with Unreal… it’s this kind of thing that drives me nuts. I obviously changed something, but cannot for the life of me figure out what…!