// Called when the game starts or when spawned
void AOpenDoor::BeginPlay()
{
Super::BeginPlay();
FRotator CurrentRotator = GetOwner()->GetActorRotation();
CurrentRotator.Yaw = 90.f;
GetOwner()->SetActorRotation(CurrentRotator);
}
Not sure what’s going on, I clearly dragged it under the door and have it setup just like I was told too but the door doesn’t do anything and the rotation is currently set at 0. When I start the game it doesn’t rotate to 90.