DontDestroyOnLoad() for Audio Manager

Is that a good idea to use DontDestroyOnLoad method for AudioManager?

What is good to use this method with, and what is not?

Any object that you want to persist through scenes.

Any object you don’t want to persist through scenes… or any object that will give you troubles if it persists.

It doesn’t have to be more complicated than that.

Thanks!

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