I’m really having trouble understanding the reasoning behind lecture 110’s blueprint setup for camera angle control that multiplies the input axis by the delta time in seconds.
I printed out the input axis to see that it’s not the absolute axis, but just the delta angle. It stays “0” when the mouse isn’t moving, and changes to small values like 0.5 or -0.5 as you move the mouse.
What is the point of multiplying a delta angle by a delta seconds? Why even multiply two different types of units, angle and time? Is this multiplication something that we should always be doing when rotating a camera, or rotating anything based on user input?
This is somehow supposed to help with different frame rates. Can anyone help explain this to me?
Thanks!