Behaviour: My Aiming component wasn’t working without any error popping up. The component wasn’t event ticking which I confirmed with a UE_LOG Macro. I even copied Ben’s code from GitHub to ensure that there wasn’t any logical error on my part.
Solution: I got it fixed by removing and adding (including all related references) of Aiming component in Tank Blueprint.
Behaviour: When I got my Aiming component to work, then the UI Reticle wasn’t really responding.
Solution: I got it fixed by setting the BP Aiming Component Reference in Player UI Blueprint back to a private variable. I got it working somehow this way but I really don’t understand why.
If anyone can explain this to me that would really help me and others having the same issue.