This is relating to 16_MM_UBO - tag doesn’t seem to work. Making a Cooldown | GameDev.tv
I was wanting to remove the speed penalty if you hit the wall, as that doesn’t seem like something you should be penalised for. I tried adding tags onto the wall boundaries, but don’t know how to check for the tag on collision before running the cooldown. Any ideas on which conditions I could set to check for a tag on the boundary?
I added a colour change condition to the speed penalty as well, which is easy enough to do by just adding colour changes into the cooldown triggers, and setting the start colour the same way you did the set ‘movement speed’ on start.