Doing a 2d roguelike space game with semi-realistic physics (KSP meets FTL)

Hello peeps,

These past three weeks I was working on adding the procedural planet generation to the actual Planetary system generation and also on some UI improvements such as:

  • Tooltips
  • Radial Menus
  • Contextual Interaction Menu
  • Target System

Now I will proceed to work on the Combat and Item system finally!

Looking forward to receiving feedback on this, let me know if someone wants to playtest it so I can send the link to the itch.io page and password to access the latest build.

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