Does using HasAuthority() impact performance on clients?

Hi, not sure if covered in this video. Just wondered if using replication in the way shown in this video can be used to off-load game logic onto the server (say if you had 100 moving platforms) to improve performance on the clients that are connected to it?

It’s a good question. The answer is no because it is a simple check to see where the tick is running and therefore only executes the relevant code.

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