I’m trying to animate some K`Nex people (see: https://youtu.be/ZQ_LyurwzPM) that are composed of separate parts, which makes them fairly different from the single object characters we sent through Maximo.
- Does Maximo support these types of models?
- Do you have any courses that talk about this type of animation (where the bones do not cause deformation to the objects, but follow the parented pivot points)?