I’m currently working in 4.26.2 with Oculus Quest 1 and I don’t think that offset issue is happening. Not sure if this is the UE version or because of Quest. When I don’t have any Offset applied using AddWorldOffset, it’s aligned perfectly. However, when I do apply the Offset like in the lecture, it misaligns it little bit.
I do recall having issues with vertical offset and it was related to a setting and I was using a WMR headset - where are different quirks for different devices. It was also different on different versions.
It is possible that there have been improvements over the versions in the course. I forget which version i used, 4.24 I think, but remember encountering issues/differences.
If not having the offset works, then go with that. There will be small differences with different versions anyway.
This topic was automatically closed 20 days after the last reply. New replies are no longer allowed.