Hi,
If i used setFocusPoint in the AI and everything, BB etc are configured correctly, then would the animation asset (BlendSpace) not having a move backward result in the AICharacter not looking in the Focus Point direction, which is behind the AI Character.
In the game that i am making following along with the tutorial:
AICharacters: 2
Char 1: UE Animation Starter pack, with move backwards animation.
Char 2: Another Third person character based on TP_ThirdPersonCharacter.h, without any move backwards animation, or BlendAnim using a backwards motion, in the selected animation asset
Char1: Looks at the first person character position while backing away to the next waypoint
Char2: Keeps moving to the waypoint (which is away and in the forward direction from FP Character) and keeps looking in the direction of the waypoint…
Regards,
Amol