Hey! This is what I thought:
We can’t divide by zero, so lets make it not exactly Zero:
[Range(0.1f,1f)][SerializeField] float movementFactor;
It seems to work so far
Hey! This is what I thought:
We can’t divide by zero, so lets make it not exactly Zero:
[Range(0.1f,1f)][SerializeField] float movementFactor;
It seems to work so far