Hi I’m trying to add the dodge roll to the landing animation. Like if the player falls from the 6 meter ledge he would automatically do the dodge roll when he lands.
This will be interesting to see. Please share the end result. I imagine it should be similar to the fall mechanic but when the fall height is above a certain amount on conclusion of the fall the a roll animation would be triggered.
OK I’m no Unreal expert (because it has pointers), but I believe the way to work around this would be to cast an invisible ray below the player, and determine which animation you’re going to play on landing. If it’s higher than a specific value, play the dodge roll animation on landing
At least that’s how I’d personally do it in Unity, for a first draft
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