So here is my Tintin spaceship.
When rendered or put in a game engine it looks ok. However, in reality, its kind of messy. I made the legs by chopping up a bit of a torus, stretching it and shoving it between the body and foot. The dirty secret is that the legs project some way inside both the body and foot.
Now it’s all one object, diving inside and deleting the excess vertices would be time consuming and error prone. However, it would be more satisfying to make the edges join up where leg meets foot and body.
Do other people bother with this? Is there tooling to select and remove such excess structure?
I’ve not examined any commercial models to see what the standard practice is.