This could be completely wrong, but I think the reason we divide the collider offset amount by 2 in the Coroutine is because when we increase the collider size by 1 unit, it increases on both sides by 0.5. When we increase the collider offset by 1 unit, it moves the entire collider 1 unit. This way, the offset moves twice as much in one direction than the collider, so we have to divide it by 2.
Again, this could be completely wrong, but the reasoning at least my sense in my head. I would be happy to hear if this is correct or not, as it’s not really addressed in the video.