Dissapearing drone

I followed the tutorial for the exploding drone section and matched the tutorial blueprints, for both the drone to explode as well as shooting characters to collide with the drone.
But it seems upon saving when I compile the Drone Pawn makes explosion noise and disappears from gameplay view. Both playtests even paused the icon and pawn is invisible.

I’ve tried removing the destroyed actor target at the end of the explode category. but then the drone doesn’t interact with the shooter either not responding to the audio or explosion as shown in the tutorial.
Could anyone help tell me what might be causing this ?





The problem stems from calling the Explode function from the construction script, which you shouldn’t need to do. You want to call that function after the drone has been shot (see around 4:30 in the lecture video)

okay I see now thanks for helpful feedback

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