Displacement map in Cycles vs Eevee

Just wondering if there is a way to tweak the Eevee settings to make the displacement of these wall/floor tiles look less stark?

I like how it looks in Cycles (below) but would rather be using Eevee for the render times as I’m learning.

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Though I’m no expert on the use of displacement maps, I am liking the tiles, and the rest of the bathroom.

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Don’t compare Eevee with Cycles!
While Cycles calculates exact shadows.
In Eevee there are many options to tweak shadows.
And because you use displacement, you need to do so.
Ambient, contact shadows, shadow memory size, lighting …

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@FedPete Any suggestions as to what to tweak in Eevee? I’d like to reduce those hard black lines around the tiles.

No, not directly!
But Blender Guru is turned over to Eevee. He spends 3 video’s on it.

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