Hello everyone!
I don’t mean to be rude, but I think that Sam forgets that we also need to have a jump animation. Because now when my character jumps, it plays the move forward and when it falls, it plays the move backwards animation. I am asking that will this error be covered in future lectures?
PS - You must have noticed that I am asking a lot of questions. Sorry
Believe me, my project has the most
Anyways, I was thinking that how this issue can be resolved? I tried to research on this(if you have seen my other posts you will know this is my favourite term), but couldn’t get any answers.
I’d say take a look at the anim graph of the animation blueprint in either the third person template project or the animation starter pack.
If I get time at the end of the section I will try to circle round to this and implement a statemachine.
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