For some reason what comes out of my cavity maps is this
And so the orc body comes out like this
I use the following settings for the bake:
And the color looks setup correctly:
I tried baking with both GPU and CPU, there is no difference, I also tried margin type of extend rather than adjacent faces. Is there something extra that needs to be done in blender 3.6?
PS: For some reason the lecture tag is not working, so here is a link to the lecture: Baking the orcs body - cavity | GameDev.tv