Difficulty

In this discussions Rick decides to put the logic for the difficulty in the LivesDisplay class.
For me, LivesDisplay should only do what it “says on the tin”, I instead chose to put the difficulty logic for the level in the LevelController class.

private void SetDifficulty()
    {
        difficulty = PlayerPrefsController.GetDifficulty();

        Base playerBase = FindObjectOfType<Base>();
        if (playerBase)
        {
            int health = playerBase.GetHealth();
            Debug.Log("Player health is " + health.ToString());          
            int modifier = difficulty * 40;
            Debug.Log("Difficulty = " + difficulty.ToString());
            Debug.Log("Player health modifier = " + modifier.ToString());
            health = health - modifier;
            if (health <= 0) health = 1;
            playerBase.SetHealth(health);
            Debug.Log("Player health now = " + health.ToString());
        }
    }

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