Different; works; but is it OK? - GetActorLocation().ToString()

urc_s03_getting_transforms_in_c

#1

What I used:

TransformPositionCPP

It’s shorter, but is there any reason not to use it?
Here’s the game output:

GameLog

Edit: Looking at other posts, I see that Transform gives Scale and Rotation as well, which may be important later. However, this works well for just Position.