While I am following the lessons in this course, I am also trying to implement the relevant topics towards my own game idea. I am working towards a turned based tactics style rpg game, with a hexagon based coordinate system. I used a lot of what has been learned so far in the course to get to this stage (link below). I made a custom camera movement, and use a camera raycaster to determine where to move the selected character.
I would appreciate it if you would play with the camera controls, and “character” movement to let me know your initial thoughts. What do you like about this simple system so far, what dont you like etc.
Controls: WASDQE to move camera (Q and E zoom in and out, Im working off a laptop trackpad, so I have not set up mouse zoom yet)
To Move a “Character”: All you have to do is first click the desired character, and then click the hex you would like to move to. While “Character” is in motion, you can not select another character, or a different movement location. Since these are not things you would normally be able to do in this type of game anyway.