Hi,
If I use 420 as the limit_distance is not working as expected (screenshot attached)
If I increased this to 820 is ok.
Why this is happening like that?
Any idea or help, please?
Kind Regards
Ps: The game works but, at the start of the game I can’t see the base platform…
I’ll get a look when I get to PC in a couple of hours.
I wonder what the screen resolutions are set in the project settings and if thats possibly an issue at play here.
Its been a while since i did this content so i think the video is fairly near the start of the content
Yeah. Having the same issue here. And I found the culprit.
He changed his player’s Y position to something below the middle of the screen. Yours probably still starts above the middle section of the screen / close to the top, so it already has changed the limit_bottom value as soon as you begin.
I’m wondering about the logic though, why are we checking if limit_bottom > player Y position when there’s no trigger to change limit_bottom in the first place? It only gets changed if the statement is true to begin with.
This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.