Different lamp design, cannot follow unless I merge bones (?)

So I decided to do my own lamp design as the course suggested in the draft part, and ended up with this type of lamp: https://puu.sh/wXRzK/c870599e60.png

Now, as you can imediately see, I cannot just make a bone and be done with it, there are two separate arms that end into one piece, meaning two bones that then join into one.

How do I do this?

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If I get what you’re asking, you need to parent both pieces of the model to one bone that runs between the two joints. Like what I’ve done here:

I hope this answers your question.

You have a single bone to define the movement of the lower arm. I have two arms for the lower part, which both need to animate then meet the next bone which is one again. I don’t know how to make two bones to meet into one (if that makes sense?).

I think I get you. There are 2 answers to this question depending on what
you’re doing.

  1. If the arms are currently 2 seperate meshes, you need to join the meshes
    together into one (ctrl+j in object mode) and then parent to one bone. If I
    remember correctly Mike had us use a mirror modifier, apply that first, and
    then make sure the meshes are one, then you can parent to the bone.


  1. If the arms are to move independent from one another, they each need
    their own bones and then you can snap the end of the bones to the joining
    bone by having merge vertices turned on. This process requires more
    knowledge then what the course gives you, so I’d recommend going through
    this free tutorial by CG Cookie on how to rig a dog
    https://cgcookie.com/exercise/rigging-a-dog/?ref=2#exercise (The free
    video is at the bottom of the page, you don’t have to sign up for

Yes, my case is your second answer. I actually have a membership on CG cookie, so I ll take a look. Thanks for the help :slight_smile:

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