I posted this on udemy like two weeks ago, but, since yesterday I added xbox 360 controller compatibility and this forum is new, I thought on resharing it.
http://gamebucket.io/game/31f2e86f-1d57-46ab-b2ac-5b58c83aba7e
This is my approach to laser defender. As a programming exercise, it is short, but very replayable.
New features with respect to the tutorial include:
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Movement in all directions
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Only one level, but 3 phases.
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“Complex” AI (by the end of the level)
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Different enemies
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Two different velocities for the ship (for extra precision)
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Extra lives for score points and extra score points for lives remaining
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Some cool level design in the second phase
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NES type music composed by me (all but the third phase)
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Rank system depending on the score, to add replay value (aka saltiness) (D until S ranks)
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Can “navigate” menus with keyboard (otherwise it is a pain in the ass)
I know I should upload this for WebGL, but last time I noticed some
collision inconsistencies after updating the game to unity 5, so
whatever.Let me know what you think and especially what score did you hit, I’m having trouble myself getting an A.